Valve and HTC recommend 90fps as a minimum baseline – and I tend to agree. You have two viewports to render and higher framerates to maintain for comfortable experience. It takes significant horsepower to drive a VR experience. Regardless of the resolution, for the time-being, it is significantly easier to read any text from a computer monitor, rather than an HMD display. While most of the VR-first titles adjust their UI to optimize for readability, others – especially those that can also be enjoyed on a flat screen – often make it quite difficult to decipher details such as button labels, mission briefings, map markers, etc. High-end headsets like Valve Index provide resolutions high enough to make out any detail on the screen. Step down to Vive or Rift, and small text begins to become an issue.
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